Luck based success is horribly frustrating. I've seen players fail to craft thorns armor, Necklace of Despair, Invincible Armor, etc over 10 times and it's really annoying having to re-farm the resources required to make them(Then get bad additional stats on top of that). The same thought applies to Upgrading weapons artifacts, you constantly fail trying to get S gear only to hit an even harsher failure at 0 durability. Even more so praying for additional stats on artifacts and recrafting the same ones over and over. It's monotonous, boring, and extremely frustrating. While the top tier equipment shouldn't be quick and easy to get, the current system is just not the way to go. Personal opinion: >Season 2 brings additional stats on to mob dropped equipment, I'd rather this be the way to get gear. Have mobs drop all artifacts, instead of farming crystals to recraft the same artifact 100+ times. High EP artifacts can be dropped from officers and bosses. > Remove reinforcement stone from shop and crafting recipes. Make it 100% success rate but harder to come by. Maybe even add quests to acquire certain equips instead of just painstakingly crafting them and praying for success. I think thorns armor is the best example. Need a ton of moonstone to craft it, which is not hard to get but it's a boring grind. Then you pray for the craft to succeed, which we've had many players fail 7-10 or more times(700+ moonstone just for hoping to craft it). Good luck getting acceptable additional stats with that to. Win the lottery and got a successful craft with good add stats? hope you got a decent durability and don't reach 0 before getting A or S. It's just a miserable process.