War: Let's list the current problems with war right now Towers are to weak still. Tower rush meta is boring, even for punishers. The classes job is just to run at towers and kill themselves. It's mostly based on who has more players, so Erion wins by default most times. Their is no motivation to compete. It's more efficient to trade lands back and for medals. How can we motivate Armia/Arslan to fight Erions army during active times (Since at the moment its largely a lost cause) My Suggestions: Buff towers considerably, honestly it's frustrating this is even still an issue after how long we've been saying it. Have the war focus more on supporting/pushing siege tanks to enemy towers/nexus so it relies a but less on who has more players. So a strong siege tank spawns every 45s or so and the players have to use that to push towers/nexus. Prolonged wars can spawn more or stronger tanks, or SP/TP you get can buff the tanks. Have players spawn in an area around the nexus, not inside it. Stop the spawn killing at nexus to give defenders a chance once a war gets to that point. Longer wars need to give better rewards. Reward players more for a hard fought battle more than an effortless push, even if they had a bad score. PvP war is the central focus of the game. It needs to be a fun, fleshed out experience. Arena: Some problems with arena It's not even a thing at the moment with the low player base It's horribly biased towards punishers. Even worse than pvp war, punishers just suicide rush towers to win and you cant stop them. Arena rewards(the coins/boxes) are useless Suggestion: The same as PvP war, buff towers a lot, have siege tanks spawn regularly. Arena can reward silver/gold medals more easily than PvP war A win/loss ladder ranking would be nice. MOBA players love these. Don't have Arena vs bots. If you can't find a match then dont start one Arena needs to be regularly available, regardless of playerbase General: Spellstone fragments are useless and annoying, recommend removing them Most potions/buffs below A or S rank dont really serve a purpose All the reward boxes give really poor rewards. They aren't even worth taking most times. Make items harder to craft and get rid of the failure chance. It's just frustrating to put in the effort just to fail. The new skull weapon crafts are a good example. Way to hard to make, demotivating. Content that costs more to make should be better than stuff 1/10th the cost. Looking at you skill stones.