1. Net code and hit box = anti-competitive gameplay. I am from EU with 48 ping and when i face players from Brasil, LA and Asia they deliver the most frustrating times i had in game. As you can see those both players were brasilians and autoattacks me with daggers from 10 meters range. I know you want to make the game accesible to many people but if you aim for competitive gameplay you should forget about client based/peer to peer net code. You have to use the code that all other moba has, include server for each region. 2. Characters Imo there should have been at least 6-7 characters to pick from before the game releases. Rather to see more diversity in characters than soo many skills for only 3. For example the Saint could have been splitted to support and mage, the Guardian to tank and bruiser and the Punisher to assassin and disruptor/cc. 3. Grind At the end i was asking my self, why should i grind ? I didn't felt progression in game, killing same mobs over and over again, maybe there should be a system that let you upgrade the weapons while you use and play with them, like a mini exp bar that fills whenever you attack enemies, maybe then unlock skills for that weapon.